Game Audio

Sound Designer for 34Big Things (December 2024 – April 2025)

My work for 34BigThings as a freelance outsourcer was a natural progression after completing my bachelor’s degree in Sound Design. During this time, my primary tasks involved creating UI sound effects and in-game sound effects and implementing them using Wwise.

This period marked my first experience working primarily independently, using my own workflow while still adhering to deadlines, design principles, and project-wide mix standardization.

Sound Designer Internship at 34Big Things (April 2024 – August 2024)

My internship with 34Big Things was spent as an integral part of the audio team, where I learned the team’s production pipeline and designed various sound effects for integration into the project at that time. I also communicated with several other teams, developing vital cross-team communication skills on a large-scale project.

The pipeline included the production of SFX following the project’s design principles, Wwise integration with project-wide loudness standardization, and collaboration using repositories—all completed within deadlines.

The internship was extremely valuable for gaining experience working on a large team, with significant improvements to my workflows, routines, and skill sets.

Contact with my internship mentor from 34Big Things is available upon request.

Education

Professional Bachelor’s Degree in Sound Design at Sonic College
(2021-2025)

A three-and-a-half-year degree focused on educating a complete and well-rounded sound designer, including an industry-relevant internship.

Sonic College significantly improved and expanded my skill set, teaching me a variety of new techniques across many subjects. It gave me the confidence and abilities to tackle any sound design project or challenge.

Subjects include, but are not limited to:
Sound Synthesis, Foley, Live Recording, Mix/Master, Music Theory, Composition, Marketing/Branding, Project Leadership

Chosen secondary subjects:

  • Game Audio
  • 3D Game Audio
Semester at The Rhythmic Folk High School
(Autumn 2018)

A one-semester stay at a boarding school, providing each student with the opportunity to focus on individually selected subjects related to music and audio, all within a socially engaging environment.

My stay served as an introduction to music production, sound design, and the intricacies of live recording and mixing, while also enhancing my teamwork skills and social competencies.

Chosen Subjects include:

  • Live Musicianship (Primary subject)
  • Electronic Music (Secondary)
  • Studio Recording (Secondary)

The subject Electronic Music provided a formal introduction to Ableton Live and various synthesis and sampling processes. The subject Studio Recording focused on Pro Tools and live recording in a studio environment, emphasizing mic setup, recording, and mixing techniques.